ReShape describes a series of works that deal with how media technology recon gures the behaviour of human beings. It observes the agency of media technology in facing economical, social, and ecological changes. And consequently, its power to constantly reshape our relationships with other humans, nonhumans, and ourselves. This dependency on digital media is our new normal. We use it as the main portal for social interaction, whereas communication without technical mediation is in decline. We adapt and adopt as we go along, without asking or imagining how else we could use these mediums or what the aftermath of using them will be, or indeed if we want to use them at all. These works reposition media technology in some of our relationships and create a space in which to explore reformulations of existing solutions and behaviours. We do not address media technology as the solution to all our problems nor as the evil that will destroy what is left of our humanity. We acknowledge that our use of this technology is part of an intricate network that has consequences on many levels. We are aware that one of those levels is re-shaping people’s mindsets. So, can we see a di erent angle in this human-digital media relationship? Perhaps one that can transcend the way we think about things? Can it re-shape the way we meet the concerns regarding education, social support, and kinship? We are rehearsing and imagining answers to these questions through applications that facilitate a better integration into society (Guardian Angel), that help us gain power over our decisions on future nancial stability (Wealth Assistant), through a pedagogic and interactive web platform to re-learn kinship to trees (Humanum Lignum), a training tool that can complement the limitations of traditional training methods (Kutanga VR), an audiovisual installation that re ects upon the use and abuse of technology in our daily life and its agency in the quality of our lives (man += machine), an installation that criticises the aftermath of technology regardless of its cultural and environmental consequences (Plastic (Un)Aware), and a relational practice that experiments with eradicating digital mediation in human interactions (El Otro).